Monday, August 4, 2008

Eldar moving towards 5th edition

Like Patrick said, I'm starting an Eldar army.  If you don't know, I'm a big guard player.  Got tons of vostroyans and tons of tanks.  I also have a large necron army.  I'm not really enjoying the necrons in 5th edition, so although they are completely painted up, they remain in the cold deep freeze of stasis until their book arrives.

So my two main armies have 3rd edition codexes, and here we are in 5th edition.  It is time to pick a new army.  I dabbled with demons long enough to know they aren't for me.  And I know enough about myself that any form of space marine wasn't going to make it.  That left Tau and Eldar.  I like how both of those look, but I wanted at least some hope of close combat, so I went with eldar.

Enough with set-up and introductions.  I have pretty extensive experience with Eldar.  My main opponent for the last 4 years has about 16,000 points of eldar.  And I've likely played more games against eldar than the majority of eldar players have played games.  So of course, when planning the first purchases and projects with eldar, I had a very 4th edition centric outlook.  Here was my first list after a single revision.

Eldrad
bike autarch

10x scorpions with exarch infiltrate and move through cover

3x4 bikes with shuriken cannons and destructor spear locks
5x rangers
5x dire avengers

2x vypers with EMLs

2x fire prisms with holo-fields and spirit stones
falcon with stones and holo-fields

The concept was very sound.  In a world with limited light arms fire, facing expensive anti-marine and anti-tank upgrades that would be spoiled by fortune and turbo boosting cover saves, this list has the survivability to score, and the tanks to push people off of objectives.  And it has a little shooting too.

We're all fortunate to have Mark playing orks, because that army book really accelerates our list adjustments to 5th edition.

Saturation.  Spamming has always been a part of every 'strategy game' ever invented.  It's not a new concept.  But there are some deadly combinations of spamming in 5th edition.  When you boil down all of the big changes 5th edition brings, you end up with a couple new 'truths'  One of which is that infantry is faster and more survivable now than ever before.  Vehicles are also more survivable than before.  This is due to cover, which has the natural effect of making higher quality, lower rate of fire shooting over-costed.

The new "tech" in list writing is all using the saturation concept.  Overwhelming model count, or overwhelming numbers of shots.  Points not spent on a model or on a gun, don't seem to be all that well spent.  And as more and more of the uncreative 40k players out there see the trends, it will become even more important to keep up with this saturated environment.  Some saturation lists I'm going to focus on beating are.  180 orks, 9+ vehicle armies, 3+ land raider armies, 100 nids, 5+ monstrous creatures.  

I decided to spam vehicles and shoot for 80+ scatter laser shots.  This gives me a great answer for monstrous creatures (unless they spam strength 6 too), orks, and vehicle squadron spam.  Here is the mark II list.

Avatar
Maugan ra

4x10 guardians with scatter lasers

3x3 vypers with scatter lasers

1 fire prism with spirit stones, holo-field and star engines
1 fire prism with spirit stones
3x war walkers with scatter lasers

This hits the target 80 shots on the nose.  I have limited "go first" heavy vehicle kill, and solid fearless/counter-charge anti-assault tech for my guardians.  I will control where the fearless bubble extends, and according to circumstance, i will either let the guardians get steamrolled to pop open a big assault or I'll lock it down with the fearless bubble and add avatar and ra in to wipe out the assaulters.  I'm going to be deploying on the table and attempting to seize the initiative.  But thats enough theory.  I play 40k, so that's how I'll test.

But just for laughs.  Reply to this with how you think your favorite list will counter this.  maybe you'll catch a blind spot (yes i know i can't take on 4+ land raiders)

1 comment:

Somnicide said...

Holy crap, dude. That is a TON of shooting - I think that is a great answer to the daemonzilla list and will probably force more units.

Which will probably be a good thing. I have been toying with a couple of herald list ideas.

And of course, you know my fondness for papa nurgle...