Friday, September 11, 2009

Soooooo..after many years of waiting..they are finally in the horizon for tomorrow (so it feels, anyway.)

The new wolves and their new "dex" is finally within grasp of my greedy hands.

Ive read up on what I can about the boxes to arrive. Ill be putting together a new set of squads to go with the ones I already have.

After putting together and painting other armies, Ill finally be putting mine together and getting it done.
The Posse and I will be playing escalation games to include fully painted AND based armies. No time for pussyfooting around it seems.

I've actually pulled apart 16 of my 20 Wolf Guard Termies. Im gonna need to use the new ones to build the new guard. I guess Ill need to convert the ones I had into other units for other armies.

I can't wait for the wolves to be in my hands. Ill start posting the army as it evolves. Ill try and throw some pics of current builds on tonight.

Wolf Lord KEJL
Im entering this to see if it works on our system ---- test

Tuesday, September 9, 2008

Team tourney game 2

[b]Game 2[/b]

Okay, this is an odd thing, but I am having trouble remembering which order I played games #2 and #3. I had spent most of Thursday night in a hospital because of a family emergency and was running on about 2 hours sleep. It probably would have been easier had I not played both games on the same table. So, apologies to my opponents if I get these mixed up. From a story standpoint it is better for me to do the Space Marine game next, so I will just run with that. When I get home I will double check my notes to see if I got it right but don't expect me to change it ;-)

[i]Dacius pressed the bridge of his nose. There was a pounding in his head like the tattoo of some great war drum. Almost a week had passed since he had led his warriors back to the Ultramarines forward base. The Starkiller hadn't been there either. Dacius pitied them, the fools claimed to have never even heard his name yet it was clear that they were under Logithar's influence. Killing them had been a mercy, their souls unstained by their sins of ignorance.

Now his voxcaster was filled with more lies about how the Ultramarines were sending an envoy with Blood Angels in order to rebuke the Emperor's Judgment.[/i]

Facing us across the table were a pair of beautiful armies - one red (Sirus' Blood Angels,) one blue (Steve's Ultramarines.) It is unsurprising that they were so great looking - one of their group (and Steve's wife) won players choice and best painted - more on that army later - I was fortunate enough to play against it. I firmly believe that you can only be as good as your peers (or competition). I take these armies as proof of that point. I am also going to shamelessly steal the final couple of highlights from Sirus' Blood Angels for my Khorne Daemons.

Steve and Sirus - Blood Angels and Ultramarines

[u]Ultramarines[/u]
7(?) man las/plas
7(?) man plascannon/plasma
7 man heavy bolter
Devastators

[u]Blood Angels[/u]
Chaplain with 4 Death Company
2x10 Assault Marines

Looking at the write up for the lists that looks a little light on both accounts. All I remember is looking at their armies and think "damn... that is a lot of marines."

[u]Setup and early game[/u]

The devastators deployed in ruins about dead center of the northwest quadrant. The las/plas squad and the pc/plas squad built the perimeter protecting them from the south. The Blood Angels assault squads packed in tightly in the center of the table among the Ultramarines(we were using the quarters deployment for this game). It was a huge pie plate target if ever there was one. Though typically daemons want to go second, this was too good of an opportunity so we attempted to sieze the initiative. Apparently the dice gods were pleased with our bold maneuver and we would be going first. I decided to tempt fate and throw both the bloodthirster and the soul grinder into wave 1 to take advantage of our opponents deployment. Things looked rough for our opponents.

The soulgrinder appeared opposite a ruined building near the center of the table but fortunately he was easily able to see over it. I figured, with the dice being so forgiving, I would be extra bold with my bloodthirster and I placed it northeast corner, behind the devastators. A gentle drift and things already looked bad for the marines. The dice were hot all over the place this game as I placed the phlegm template right smack in the middle of the cluster of marine armies. I wounded several, but dice were hot on both sides of the table as many of them made their cover checks. The terminators came in and added a little bit of fire, but not much happened.

The red and blue were in a bit of confusion over what to do next. They couldn't really ignore the pie plates from the soulgrinder, but it is never a good thing to have a bloodthirster in your backfield. In the end they decided to focus on the termies and the grinder and wish the devs a good afterlife. The assault marines moved forward and fanned out taking up position and spreading out a bit in order to deny me good deployment areas. The chaplain led his death company to take up position in front of the Ultramarines, defending them from the soulgrinder. Once the shooting had cleared the soulgrinder was pitted and scarred, but little else.

The bloodcrushers arrived at this point and moved into the ruins ready to recieve a charge or, if not, then charge out next round into the ultramarines. The bloodthirster moved into the devastators. The soulgrinder didn't shoot, but instead charged the death company (I reasoned I would rather have them not get +1 attack each with a reroll to miss - besides, with the rending nerf, armor 13 is pretty survivable). The bloodthirster chewed through the devestators over the next turn or so before finally wiping them out. The soulgrinder killed one model and almost killed a second with combat resolution but feel no pain came to the rescue.

[u]Mid-game to end game[/u]

One unit of assault marines decided it was better to assault than be assaulted and charged in at the bloodcrushers. Offensive grenades mitigated the cover I had. The other assault marines took up position behind the soulgrinder in order to charge in and give a hand next turn. The charge ended up not going great for Sirus and the bloodcrushers survived, locking the marines in a combat that they would be hardpressed to win. The bloodthirster finished up the devastators and moved to the las/plas squad. The other terminators showed up deepstriking into the backfield in order to claim the objective.

The assault marines charged in at the soulgrinder but the 5 to even glace for the powerfist was elusive. The other assault marines were eventually cut down by the bloodcrushers and the bloodletters arrived to claim our home objective. At this point we were really just cleaning up.

[u]After action review[/u]
Hats off to Steve and Sirus for taking it with a smile. Everytime I saw them for the rest of the tourney they were like "I hope I am not playing you next." I can't say I blame them, though I hope it was the army and not me personally ;-) They were actually really cool guys, and like I said before, both armies were truly beautiful. This was the kind of army that I knew I would have no problem with. Assault oriented marine armies are just screwed against an all Khorne list. I also probably had the best dice rolls all weekend in this game and when everything goes right there isn't really a whole lot that can be done.

[u]Eternal Praise[/u]
Every one of my units did well. I am going to have to say the soulgrinder had the biggest affect on our opponents as the sudden appearance of the pie place seemed to knock them back on their heels and from then on, not only did they have to deal with an army full of power weapons but they were a bit shaken.

[u]Prized Skull[/u]
The death company chaplain.

[u]Eternal Damnation[/u]
I can't really condemn anyone this game. They all did their jobs admirably.

[i]Dacius understood the problem. Logithar had deceived them all. He had to be here, amongst the red blue corpses. He must have changed his face with some fell sorcery. Any of these could be his foe. There was only one thing to do - collect all of the heads and allow the interrogator chaplains to determine the true face of the Fallen.

Having made his decision he issued the order to gather the heads for the journey home.[/i]

Somnicide Las Vegas GT

Wow. The Las Vegas GT was last weekend and my brain is still a bit of a mush pool so apologies if this is a bit incoherent. Pictures are forthcoming. My wife was in a car accident on the Thursday before (pretty minor, everyone okay) but the car had to be towed and she forgot to get the camera out of it so I had to borrow my friend's digital camera. Anyway, that is why there are no pictures yet, but there will be some at some point for the GT proper, but not the doubles tourney - we forgot!

A little background - I decided a couple of weeks ago to change which army I was going to take - from Black Templars to Daemons. The Templars were done so I had them as a fall back if necessary. It turned out that I got everything done - but just. It will all take a few levels of highlighting to look really good, but it was decent - good enough for me to not be embarassed to have it on the table.

So, Shawn picked me up at my house in LA at about 7:00 in the morning on Friday and we hit the road. Our plan was to play in the doubles tourney if we got there in time to register, and if not just finish up painting. We made it there just in time and were the last team to register. We also ended up being the team that made for an odd number of players which means we ended up playing against a ringer army and that takes us to the battle report area proper.

For simplicity's sake it this and all of my battlereports, my opponent's long table edge will be north, mine south and then the short edges are west and east respectively.

[i]Brother-Captain Dacius knelt before the great stone sarcophagi in prayer. Lying before him were almost a hundred of his battle brothers. They had been entrusted to Dacius by the Chapter masters as he set out pursuing rumors of a Fallen named Logithar Starkiller. It was his leadership which had led them to this sector, this system, this world. These graves.

The Starkiller had anticipated their arrival and set upon them a series of terrible traps and ambushes. All that remained were his veterans, armored as Dacius himself in ancient tactical dreadnought - terminator - armor. Dacius no longer felt a desire to allow the Fallen to repent. He wanted to watch him bleed. He wanted to watch him die and, at that very last moment, to take his head.

Unbeknownst to Dacius, the eddies of the warp gathered around him, bringing a dark answer to his prayers for vengeance.[/i]

We built the lists according to the rules on the site governing the doubles tourney which basically allowed each player to bring half an army. 750 points with 0-1 elite, fast, heavy and hq (though there had to be at least one hq on the team) and 1-3 troops. It seemed like there might be some neat synergy if we both started off the table using deathwing assault with the standard daemonic assault.

The missions for the tourney were the 3 standard missions from the 5th edition book in order.

My half was all Khorne Daemons:
The Warbringer (Bloodthirster)
Fury (4 Bloodcrushers, 1 rending)
Ire (10 Bloodletters, 1 rending)
Scyal (Soulgrinder, phlegm upgrade)

Shawn had his Emperor's Judgment (Dark Angels successors):
Belial
5 Deathwing Terminators (1 assault cannon, apothecary)
5 Deathwing Terminators (1 assault cannon)
Predator annhilator

Game 1

Game 1 - vs Clay playing Dave Taylor's Ultramarines (using new SM codex)

As you can imagine, it was a beautiful army and both Shawn and I were quite curious how the new old kid on the block would play. The list looked a bit something like:

Epistolary librarian (the 2 powers are chosen at the start of the game, like way old Black Templars vows were chosen - he went with null zone and void blast)

2 Squads of 10 with missile launcher flamer
10 sniper scouts with cameleoline cloaks and a missile launcher (or whatever they are called +1 save)
5 Terminators (1 assault cannon)
Dreadnought
Land Raider
Vindicator
uhhh I think that is it but there might have also been some devastators

Setup and early game:
The Land Raider hung out right in the middle of the table along the north table edge, the dreadnought was just west of it. Further west in some ruins were a combat squad with missile launcher(?) and the Vindicator. The librarian and his unit started inside of the Land Raider. The scouts took up position in a small forest almost dead center of the table.

My preferred wave for this game was the bloodthirster and the soulgrinder. Shawn put Belial in the unit with the Apothecary and kept the predator in reserve along with the second unit of terminators.

Khorne was pleased with my choice of units and allowed them to come on. The bloodthirster landed on a hill to the west of the forest, drifting slightly but not too bad. The soulgrinder ended up just to the east of the forest with the scouts and the Deathwing terminators with Belial came on just south of the soulgrinder. Both the soulgrinder and terminators tried to fire up the scouts (to remove a "soft" scoring unit). They were just too well concealed and so they didn't really suffer any casualties.

The bloodthirster ran a bit towards the vindicator and that about wrapped it up. Responding to a distress call the Ultramarine terminators appeared in close support thanks to the scouts teleport homer. The Ultramarines shot the daemonic engine again and again until it was both immobilized and with its ranged weapons destroyed. The vindicator moved forward through the ruins ignoring the dangerous terrain test thanks to its siege modifications (cool new upgrade lets them ignore all dangerous terrain checks.) The Deathwing took a wound which the apothecary was able to field dress to keep the veteran in action.

It pleased Khorne to watch the Marines kill each other and nothing else arrived from the daemons both both the predator and other terminators appeared. The bloodthirster leapt forward with his sights set on the combat squad covering the flank of the vindicator. Both units of Deathwing fired upon their blue armored brethren, killing 2. Seeing the bloodlust in the lightning clawed commander the Terminators used their combat tactics to fall back out of charge range.

The bloodthirster charged in and killed 3 for no loss in return. The surviving marines tried to use combat tactics to disengage but the bloodthirster was too quick and kept them locked in combat.

Mid game - end game:
The vindicator lined up a shot on the terminators sent several of them to the Emperor's side (I don't remember the total killed right now.) The librarian led his escort out of the land raider and tried to summon the void against Belial's squad. The rest of the marines also fired on the Deathwing and as a result they lost a couple of the veterans.

The Bloodthirster wiped out the remaining marines and bellowed over their corpses (with a 1" massacre move, he wasn't doing much else.) The bloodcrushers arrived south of the forest and moved toward the scouts. The bloodthirster set up a charge on the terminators and the librarians squad (it seemed like a legit charge to both sides, though looking at the rules later it probably wasn't.) The bloodthirster wiped out the terminators on the charge and maybe took a wound in return. The librarian tried to pull his men out of combat but the bloodthirster wasn't having it and kept them locked in. The other Deathwing terminators showed up and tried to catch the side armor of the vindicator but, unfortunately, couldn't get through the armor.

The bloodcrushers and bloodletters also decided to show up and both ended up near the center of the table, south of the forest. Both moved towards the scouts, the bloodcrushers spacing their juggernauts out to provide cover for the bloodletters on foot.

The bloodthirster slew a couple of the librarians squad and wounded the librarian but didn't kill him, allowing his null field to go off again. I thought that would go badly for my bloodletters and it did - when the marine shooting was over there were only a couple of bloodletters left. Having to reroll successful invulnerable saves is really harsh to the daemon army. Fortunately, the range is limited and the librarian isn't too difficult to kill - he just becomes a very high priority. The Deathwing also took a beating from the vindicator cannon and having to reroll thier successful invulnerable saves.

The scouts saw the armored behemoths bearing down on them but they were unable to find any weak points in the juggernaut's armored forms. The earth shook as the juggers crashed into the scouts, killing several. The scouts tried to fall back but the bloodcrushers' frenzy was up and they tore apart another couple of the lightly armored marines. The bloodletters took up position around the object and the final surviving member of the Deathwing claimed a second objective. The marines decided that the situation was untenenable and they fell back to determine an effective strategy to retake the objectives.

After action review:
Whew. It was a very tight game - the new marines are crazy shooty and the ability to fall back out of combat to shoot even more is awesome. Clay played the combat tactics well. I must admit, when I first read about that rule, I horribly misjudged it. Combined with ATSKNF autorally, it is really really cool. A bit risky, as it should be, but really cool. Other cool things were the scouts with +1 cover save (which can be combined with techmarine shenanigans for a 2+ cover without going to ground!) and the free teleport homer. Strangely, they actually felt like they had a scouting role... If the game hadn't ended on turn 5 it would have ended a draw as I am pretty sure that between the vindicator, dreadnought and land raider the 3 remaining scoring models we had wouldn't have stood a chance.

Eternal Praise:
The bloodthirster did everything he was supposed to do and more! He was an unstoppable killing machine and really, the only model I needed this game (at least it felt like that at times).

Prized skull:
The Librarian, definitely. Null zone is no joke for daemon players.

Eternal Damnation:
No one really, all of my unit performed like they were supposed to.

[i]Dacias ripped the helmet off of the "Ultramarines". He knew them from liars from the moment they arrived on the field. Logithar would be here, somewhere amongst the dead. Dacias would return to the Rock and throw the traitor's head on the ground at Azrael's feet.[/i]

I will try and get games 2 and 3 up today.

Thursday, September 4, 2008

Idea for future display base

Hmm, so here is an interesting idea for a future display base - make it a cool looking generic-ish blurry backdrop style picture - then you can take some nice posed pics with your tray and both your and opponents models (time permitting of course.)

Wednesday, September 3, 2008

Job's A Good'un!




My daddy always said...

"You get 80% of the results from 20% of the work."

it seems he was right!

see you in vegas!

Saturday, August 30, 2008




Boo-yah! I am a display base away from being ready to rock!